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Gold Making Guide for 3 Day Head Start

As many of you know, there are a good number of guild wars 2 players who will be getting a 3 day head start on the game before everyone else. Today I'd like to talk about the economic implications of this setup and how you can take advantage of it regardless of whether you have access to the 3 day head start or not.

Tip #1: Sell Vendor Tools

Before we begin, you probably will need to understand how crafting works in Guild Wars 2. There are 8 disciplines, and only 2 of them can be active per character at a time: Heavy Armor, Magical Weapons, Wooden Weapons and Firearms, Jewelry, Medium Armor, Light Armor, and Metal Weapons. If at some point you want to switch disciplines, you can do so by paying a fee. You will not permanently lose the progress of a switched discipline, but you will have to pay far more gold the higher your progress in the discipline being switched out. It will probably be worth the saved gold to level four characters with two different disciplines each over the course of your Guild Wars 2 career.

To craft gear and weapons, you first need materials. Unlike other MMO's, Guild Wars 2 has no gathering professions, and all you need to gather materials are the appropriate vendor purchased tools. These include salvage kits (break down gear you don't want to convert into materials), Harvesting Sickles, Logging Axes, and Mining Picks. Each of the tools listed enables you to gather gear from corresponding resource nodes. A small number remains in the corner of each tool's icon which designates how many more times you can gather from resource nodes before the tool is destroyed. At this point you will need to replace the tool with a new one to continue gathering.

Even though these items can be purchased from a vendor, I predict that you will be able to sell these on the Trading Post for a decent profit. Nothing major, but definitely worth some good coin when you are leveling your first character. Since players can access the Trading Post from anywhere, imagine the following scenario:

Player 1 lists Rough Mining Picks on the Trading Post for 10x the vendor price.
Player 2 uses up their last rough mining pick while farming in the game world. He sees a super rare mining node and has to decide between running back to town for a Rough Mining Pick or buying one from the Trading Post.

Both players benefit from the sale of that Rough Mining Pick! Also look into selling other vendor items like threads that are required to craft discipline recipes.

Tip #2: Sell Crafting Materials as You Level

Besides salvaging gear with kits and using tools on resource nodes, you will also be able to purchase materials from the Trading Post. To save time, I expect quite a few of the level 80 players who had a three day head start to buy from the new leveling players. I do not know exactly at this point which crafting materials will be highly sought after by level 80 players, and it really depends on which items are the easiest to craft to reach max experience for each discipline. Maybe it will be different for all eight of them! But the goal early on should be to list your materials as you find them and see which ones sell quickly for large profits. Maybe you will be able to stick around a particular leveling zone where these materials are found and build up easy money as a new character.

Keep in mind that crafting recipes are "discovered", similar to games like Mindcraft. Yes, eventually all recipes will be known, but in the first few days players will waste quite a bit of materials attempting to find the recipes they want.

Now, also remember that you only have 2 disciplines at first, so you're going to find a lot of materials that you probably don't need. Make use of your time early on to sell these materials and purchase the ones you require to continue leveling your discipline.

Tip #3: Craft with Disciplines for Profit

Players who actually have the ability to play those first three days do still have a massive advantage when it comes to earning gold. With a maxed out discipline, level 80 players have the potential to sell armor and weapons to a near endless number of people entering the game for the first time. It will benefit you, as one of these early birds, to find as many patterns as possible and look for opportunities to buy materials cheap and craft for great profits.

Tip #3: Salvaging Cheap Items

Go to the Trading Post and look up buyout orders by people who are looking for specific cloth or leather in large quantities. Next, check the price of appropriate level items which salvage into these materials. Buy out inexpensive items that will yield a profit when you salvage them. Since you already know that there is a market for these goods, you are guaranteeing a profit for yourself.

Tip #4: Stat Item Arbitrage

Pay attention to stat items that you pick up while leveling. They are probably going to be the most valuable and sought after items. If you are one of the people playing during the 3 day head start, buy out any of these items that are priced at or below other materials of the same level. I predict that most players are not going to understand the true value of stat items until several days later.
Tip #5: Don't Go AFK!

There is no need to walk away and go AFK when you que up lots of items to craft. Guild Wars 2 will actually speed up your crafting pace if you que up more than one item at a time. So even if you que up a dozen items, it is only going to take you a few seconds to craft them all, and not much more for two, three, or even four dozen items. They actually just keep crafting faster and faster the more you que at once!

Are you excited to explore the disciplines of Guild Wars 2? Do you believe that the crafted items will remain valuable and useful to some degree? What about at end game?

2 comments:

  1. Ben Sanders said...:

    There are some misconceptions here:
    "It is presumed that you will permanently lose the progress of a switched discipline"
    Nope, you get to switch back to where you were, and the more progressed you are, the more it costs to switch.
    "and has to decide between running back to town for a Rough Mining Pick or buying one from the Trading Post."
    Sadly he is choosing between running back to town for a pick, or running back to town to collect something he has bought from the trading post.

    In my opinion, the best thing about the gw2 trading post, is that you can place both buy and sell orders. If there is a margin between the buy and sell orders for something, then that just represents profit for the trader.

  1. Markco said...:

    Good points Ben. I too agree that the buy orders will make for a lot of fun profit opportunities in guild wars 2. I'm looking forward to finding the best materials to order and items to craft from those materials from the get go.

    Stay with the blog and keep commenting!

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