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I'll let you in on a little secret today. Actually, it's a big secret and I know I'm going to have the usual angry suspects. Sorry in advance!
Players tend to focus on their gear (set armor) and carefully buy, plan for, etc their main pieces. I know that I've fallen for this as well, so I got to believe it's somewhat common. The economic influences are the most telling though.
When looking at trinkets, toughness items have the unusual economic properties of low buy order price and high sell order price. It's a flipper's playground, and has been since the game's release. But WHY?! Don't worry, no cliffhanger awaits you with this post. I'll tell you exactly why.
Actually, I already told you. Players carefully pick and buy their armor, but they leave their rings, amulets, and accessories as last minute, impulsive purchases. If you buy an entire set of say, Berserker armor, then you don't have a lot of survivability. The only way to get that survivability is to grab toughness or similar properties on trinkets.
This process happens throughout the entire game, and like most markets, I would advise playing anything below level 80 because of the heavy competition at the top of the economy.
People make even more impulsive buys when leveling, so that's an easy area to target for newer flippers.
If you see a toughness ring that's worth 2 silver and has buy orders for 1 silver, you should put 25 buy orders down. That's how I play the impulsive toughness market, and I end up with nearly every item sold every single day.
Hope you're all having a fabulous holiday,