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With the Guild Wars 2 expansion Heart of Thorns finally just a footstep away and the core game of Guild Wars 2 going free-to-play, a lot of old gw2 players are finding their way back to the game as well as many new players joining the communities.
Even several youtubers who usually create totally different content have picked up a copy of the free-to-play gw2 and advertised it on their channels.
Now, let's get to the interesting part of all these amazing changes (there is so many interesting points, which I will only slightly touch on and go into more detail in future articles!)
- The new maps & their own currency:
With the introduction of new maps, arenanet decided to introduce more "mapwide currency" (like in Silverwaste and Dry Top). Once these maps are released and people start farming those maps other maps will be less populated and certain items / materials might become "overfarmed" and lose in value just like several T6 materials have dropped in price with the introduction of the Silverwastes map and vice versa!
- Legendary Weapons, Armor and Back Item:
With the incoming expansion, new legendary items have been announced. These new items will be account bound and therefore not be found on the trading post. Everyone seeking to get one of these items will have to craft it completely himself! Looking at recipes of current legendary weapons will give you an idea of what is needed to craft one and since the new legendary items. If the recipes stay somewhere equivalent to the current recipes, the demand of the needed materials might increase immensely!
- Ascended changes:
Yes, we will finally be able to salvage ALL ascended pieces (including trinkets!!!), so make sure to hold onto all those trinkets which you've gathered over the years! Not only will you possibly need the stats for future builds in HoT but also will they give you items required for the new legendary items when being salvaged.
- New Specializations, new Profession and new Encounters:
It has been announced that the new PvE content will finally shift the existing player base away from the "zerker meta", by the implementation of new encounters with a variety of skills and an unpredictable combat log. Like it or not, but these changes will make things like hybrid builds, debuffers and buffers, healers, tanks etc a lot more viable and a full glass cannon (hopefully) impossible to use in the new PvE content. Not only will this let us use the amazing specialization system to its full potential but also will it increase the demand of equipment with other stats than Power - Precision - Ferocity.
Do not forget - this is only a very brief introduction into what will happen to Guild Wars 2 with the incoming expansion. There is a lot more to it, which we will get into over the following weeks.
For all those who have stayed all the way to the end of the article and are waiting for some more concrete and now applicable hints, here is some advice from me:
Do your world completion before HoT hits.
If you have several Gifts of Exploration lying around, try yourself in crafting legendaries and selling them before the expansion! If you don't have enough gold to craft a full legendary weapon, go halfs on it with a friend or even with several friends! There is no shame in sharing ideas and completing them together :).
As far as flipping goes, remember that everything will sell eventually. Be patient and don't shy away from doing a dungeon here and there to fill up your wallet with more gold which can be used for more and better investments.
For questions and concerns, you can hit me up via mail at - email@example.com